LiveWire
Gameplay systems.
Systems built to connect movement, abilities,
animation, VFX, AI reactions, and player resources
into a responsive character and world.
01
Electrical Flight & Supersonic Flight
An electrical flight system combining free-camera
movement, directional locomotion, vertical control,
stamina management, takeoff behavior, animation,
and VFX, with a high-speed supersonic state that
increases movement speed and energy consumption.
02
Electrical AOE Knockback
A charged electrical area-of-effect attack that
releases a powerful radial burst, damaging nearby
targets and knocking them away from the player.
The ability combines animation-timed activation,
electrical VFX and audio, character knockback,
and physics-based reactions.
03
Electrical Dash
A rapid electrical traversal ability using
stamina costs, ability timing, gameplay cues,
character visibility effects, and regeneration
rules.
04
Supersprint
A stamina-driven high-speed ground movement
system with hold-to-sprint input, ability
activation and cancellation, increased energy
consumption, regeneration rules, animation
integration, and gameplay cues.
05
Energy & Siphoning
A stamina-driven electrical energy system where
environmental objects act as power sources with
different charging behaviors, capacities,
regeneration rules, and electrical effects.
06
Ability Interface & NPC Reactions
A dynamic ability interface paired with NPC
reaction logic that allows AI characters to
detect and respond to electrical power events,
connecting player abilities with reactive
world behavior.