Building worlds
that move.
My journey in game development began in 2011 as a QA & Tool Support Specialist. In 2021, I took the leap into Technical Design—and I haven’t looked back since. What started as a passion for understanding how games work has evolved into a career focused on bridging creativity and technology to build better player experiences. I recently started learning C++ and building gameplay systems and procedural tools in Unreal Engine 5, with a focus on responsive movement and worlds that feel alive.
From mechanics
to playable worlds.
I work across gameplay code, Blueprints, animation integration, visual effects, and procedural level tools. My projects are where I bring those pieces together and turn technical experiments into playable experiences.
Based in Montréal, Canada.